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<A HREF="FSOUND.html#Enums"><H5>[Enum]</A></H5>
<H2><A NAME="FSOUND_OUTPUTTYPES">FSOUND_OUTPUTTYPES</A></H2>
These output types are used with FSOUND_SetOutput, to choose which output driver to use.<BR>
FSOUND_OUTPUT_DSOUND will not support hardware 3d acceleration if the sound card driver <BR>
does not support DirectX 6 Voice Manager Extensions.<BR>
FSOUND_OUTPUT_WINMM is recommended for NT and CE.<BR>
<P>
<H3>Enumerators</H3>
<TABLE>
<TR VALIGN=top><TD><I>FSOUND_OUTPUT_NOSOUND</I></TD>
<TD>/* NoSound driver, all calls to this succeed but do nothing. */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_WINMM</I></TD>
<TD>/* Windows Multimedia driver. */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_DSOUND</I></TD>
<TD>/* DirectSound driver.  You need this to get EAX2 or EAX3 support, or FX api support. */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_A3D</I></TD>
<TD>/* A3D driver. */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_OSS</I></TD>
<TD>/* Linux/Unix OSS (Open Sound System) driver, i.e. the kernel sound drivers. */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_ESD</I></TD>
<TD>/* Linux/Unix ESD (Enlightment Sound Daemon) driver. */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_ALSA</I></TD>
<TD>/* Linux Alsa driver. */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_ASIO</I></TD>
<TD>/* Low latency ASIO driver */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_XBOX</I></TD>
<TD>/* Xbox driver */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_PS2</I></TD>
<TD>/* PlayStation 2 driver */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_MAC</I></TD>
<TD>/* Mac SoundManager driver */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_GC</I></TD>
<TD>/* Gamecube driver */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_PSP</I></TD>
<TD>/* PlayStation Portable driver */<BR>
</TD><TR VALIGN=top><TD><I>FSOUND_OUTPUT_NOSOUND_NONREALTIME</I></TD>
<TD>/* This is the same as nosound, but the sound generation is driven by FSOUND_Update */<BR>
</TD></TABLE>
<H3>See Also</H3>
<A HREF="FSOUND_GetOutput.html">FSOUND_GetOutput</A>
, 
<A HREF="FSOUND_SetOutput.html">FSOUND_SetOutput</A>
, 
<A HREF="FSOUND_Update.html">FSOUND_Update</A>
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